People wouldn't generally see a link between programming and storytelling but if programming involves taking a user through a guided experience using code, it's fundamentally the same. At its core, programming would involve a colorless and purely logical experience. But it's still an experience. Graphics and sound would tend to make the storytelling process more evident. In the case of game development, the storytelling process is probably clearest. But even where a programmer is just composing a sequence of commands to be repeated, potentially endlessly, that series of commands is nonetheless an experience. Optimization is likely the highest goal, to be the fastest and most efficient. So the experience they're crafting is one of ease for the end user. The end user wouldn't worry about their machine overheating due to inefficient code nor would they wait needlessly for the machine to complete its task. We want to build a software that most empowers programmers to script stories. We know the end of our story is the creation of that software. We'll take great care to reconsider the means in working toward that end.
Recent terminals like Alacritty and Kitty have proved OpenGL is the fastest way to handle text rendering. Xray, the potential next generation of Atom text editor rightly seems to follow suit. Meanwhile, Linux distros like Ubuntu have long been using OpenGL for general rendering to great success as seen with compositors like Compiz.It seems OpenGL might be the best technology for any and all rendering needs. If an OS is built on and uses OpenGL for everything, the consistency could yield great results. Text editing, image manipulation and even office apps would be as fast as possible.